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No. 363
>>13170
I agree about starting small, glad you reposted. I'll end this post with some ideas on what starting small could mean in a game.
Before that though, I don't want to hijack my own thread (lolwut) but I just want to say this about New Eden in response to
>>13174
>come on, this is THE most ridiculous thing we have ever thought up.
We could "start small" with that too. The last thing we were discussing before the forums died, was to just invest 50k to buy some lonely roadside gas station/motel/restaurant combo in the middle of buttfuck, KS or something (a la Bates Motel). As long as it makes enough money to barely sustain itself (and lots of backpacker types volunteered for seasonal DIY work), it could eventually grow into a small community. A crazy community sure, maybe one I would never take my kids to, but still, a community of /x/philes.
Anyway, back on topic:
Starting small, and given that most of us are writers, perhaps we should just do a "Choose your Own Adventure" book on the engine. It would be dead-easy, you write the pages, you give an illustration (whatever image you can steal online), and you give a button. When they click the button, choices appear: "Do you still feel like taking that shower?" "Do you go out to investigate the noises?" "Do you ignore everything and keep on browsing furry porn?". Just like a Choose Your Own Adventure book. This requires the barest minimum of will and commitment, I'd say it hardly requires a team. Any lonewolf guy who really wanted to could do it.
Something more elaborate would be your typical point-and-click game, kinda like Myst, where you actually click on hotspots on the screen to solve puzzles or interact with the environment/NPCS and navigate amongst different locations/scenes. See the tech-demo (I made it in like 4 hours, loooong ago) at http://www.fableforge.org/game/warehouse-ghost or watch the first few minutes of http://www.youtube.com/watch?v=Bx6snEm7_J8 to get an idea.
Even beyond that, you could get really fancy if you have the skills (or if you have someone to help you who does) with things like video cinematics, animated sprites, even actionscript interactivity directly over Flash.
Before /sanc/ crashed, someone had posted something about how the leader should be a jack of all trades who in a pinch, could get things done himself, but is more "motivating" than "motivated". I agree with that 100%, and I'm not that guy. I'm a bit of a misanthrope; I can't motivate others. But if some other leader rises who can, and who can do all of these other things we need in a leader, I know I'd follow that guy and bust my ass making sure the engine is perfect.
Maybe we should team up with /tg/. Make it "The TGX Project"? We provide the creative ammo and someone from /tg/ brings the game design skills (someone needs to learn to code in the engine after all, I don't think it's too hard, but I'm biased. See the tutorial: http://www.fableforge.org/wiki/step-step-beginners-guide-fableforge )
Anyway, tl;dr:
start small = choose your own adventure book;
a full fledged point-and-click game = some good leader + /tg/ + us
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